PI Class System

Forza's PI (Performance Index) is a 100-999 composite performance score, divided into 7 tiers:

ClassPI RangeTypical Cars
D100-500Stock AE86, Honda Beat
C501-600VW Golf GTI
B601-700Subaru WRX STI stock
A701-800NSX, tuned GT-R
S1801-900Lamborghini Huracán
S2901-998Bugatti Veyron, McLaren Senna
X999Koenigsegg Jesko, Hoonicorn

Events match AI to the specified PI class. Bringing an X-class car to a D-class event will trigger throttle limiters — you can't bully the field with raw class.

Upgrade Priority

Beginners often spend PI points wrongly. The upgrade order to remember:

  1. Tires — most important. Tire compound and width determine grip. R / Race compound is top tier.
  2. Wheels — lighter wheels reduce mass; high PI return.
  3. Brakes — uprated rotors prevent fade under heavy braking.
  4. Suspension — race suspension unlocks the full tuning menu.
  5. Engine / Transmission — turbo, ECU, long gearing as needed.
  6. Aerodynamics — front splitter + rear wing for downforce. FH6 introduces "Forza Aero" allowing independent front/rear adjustment.

Tire Pressure

Adjusted front and rear separately. Default 30-32 PSI. Lower pressure = more grip (drift sets 28); higher pressure = less rolling resistance (drag sets 36).

Gearing

Longer Final Drive = higher top speed, slower acceleration. Beginners just spread the RPM line evenly across gears.

Springs

Stiffer springs = sharper turn-in, harsher ride. Front stiffer than rear → reduces understeer; rear stiffer than front → easy oversteer (drift setup).

Damping

Rebound + Bump. Higher values mean slower recovery. Beginners leave at default.

Anti-roll Bars (ARBs)

Reduce body roll in corners. Front ARB stiff → understeer; rear ARB stiff → oversteer (drift).

Camber

Negative = wheel top tilted inward. Better cornering grip but tire wear on straights. Track: -1.5 to -2.5 degrees; Drift: -2 to -3 degrees.

Toe

Front toe-in = straight-line stability; rear toe-in = corner stability. Drift cars use rear toe-out.

Differential

Acceleration lock + Deceleration lock. Drift cars run 80-100% acceleration lock.

Beginner Preset Strategy

Don't want to tune yourself? Forza includes Quick Tune for one-click setups, plus community-shared tunes (search by car and use case to download). This is 90% of players' choice. Tune your own only after 100+ hours.