Rotation Cadence
FH6 retains FH4 / FH5's global Sunday rotation (21:30 Beijing time). One in-game year = 4 real weeks. Within each season are 18 "micro-seasons" — subtle shifts every ~5 days (sun angle, foliage color, rain/fog frequency).
Four Season Profiles
Spring (Sakura)
- Cherry blossoms drift on the wind — FH6 exclusive visual.
- Spring rain + slick surfaces, cornering grip drops 15%.
- Photo mode season's opening act.
Summer (Matsuri)
- Festival fireworks visible at night.
- "Unkai (sea of clouds)" weather peaks — clouds blanket lowlands while peaks remain clear.
- Longest daylight hours.
Autumn (Koyo)
- Golden ginkgo avenues, red-leaf valleys — photo mode peak.
- Rice paddies flood, some routes change.
- Moderate slip index.
Winter (Yuki)
- Rice paddies freeze into ice rinks; mountain roads ice over.
- Low-altitude road network stays clear (FH6 major improvement avoiding FH4's "boring weeks").
- Alpine continues year-round snow — snow tires useful all year.
Festival Playlist Rewards
The "Festival Playlist" is a 35-challenge per-season collection:
- 50% completion unlocks the first reward car (usually rare).
- 80% unlocks the second reward car (often a Forza Edition with skill bonus).
- 100% unlocks independent reward kits (clothing + credits + wheelspin).
A new set rolls in every Sunday. Recommend allocating 2-3 hours per week to hit 80% — long-term rare car accumulation is significant.
Alpine Year-Round Snow
FH6's year-round snow in the Alpine region is Playground Games' clever lesson from FH4:
- Snow tires useful all year (no longer "useless in summer").
- Year-round snow driving practice ground.
- Snow granule detail, drift depth, engine vapor all upgraded.
- Dedicated "snow stunt boards" concentrated in the Alpine region.