Rotation Cadence

FH6 retains FH4 / FH5's global Sunday rotation (21:30 Beijing time). One in-game year = 4 real weeks. Within each season are 18 "micro-seasons" — subtle shifts every ~5 days (sun angle, foliage color, rain/fog frequency).

Four Season Profiles

Spring (Sakura)

  • Cherry blossoms drift on the wind — FH6 exclusive visual.
  • Spring rain + slick surfaces, cornering grip drops 15%.
  • Photo mode season's opening act.

Summer (Matsuri)

  • Festival fireworks visible at night.
  • "Unkai (sea of clouds)" weather peaks — clouds blanket lowlands while peaks remain clear.
  • Longest daylight hours.

Autumn (Koyo)

  • Golden ginkgo avenues, red-leaf valleys — photo mode peak.
  • Rice paddies flood, some routes change.
  • Moderate slip index.

Winter (Yuki)

  • Rice paddies freeze into ice rinks; mountain roads ice over.
  • Low-altitude road network stays clear (FH6 major improvement avoiding FH4's "boring weeks").
  • Alpine continues year-round snow — snow tires useful all year.

Festival Playlist Rewards

The "Festival Playlist" is a 35-challenge per-season collection:

  • 50% completion unlocks the first reward car (usually rare).
  • 80% unlocks the second reward car (often a Forza Edition with skill bonus).
  • 100% unlocks independent reward kits (clothing + credits + wheelspin).

A new set rolls in every Sunday. Recommend allocating 2-3 hours per week to hit 80% — long-term rare car accumulation is significant.

Alpine Year-Round Snow

FH6's year-round snow in the Alpine region is Playground Games' clever lesson from FH4:

  • Snow tires useful all year (no longer "useless in summer").
  • Year-round snow driving practice ground.
  • Snow granule detail, drift depth, engine vapor all upgraded.
  • Dedicated "snow stunt boards" concentrated in the Alpine region.